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Estimating Wind Speed

June 14, 2010

Most weekend golfers don’t do enough to compensate for the effects of wind on their shots. A 20 mph headwind can shorten your shot by 20 yards. A 20 mph tailwind can create an extra 10 yards of carry. A crosswind of the same speed can easily double the distance of your slice or hook, turning what’s normally a 20 yard miss into a 40 yard disaster.

Before heading out, I always check a weather website to determine the general wind conditions. But wind speed can vary significantly on the course, even from hole to hole.

Without a handheld anemometer, figuring wind speed generally is reduced to a few superstitions, such as tossing some blades of grass into the air to see what happens. Fortunately, there’s a more “scientific” method. The US government has used our tax dollars to construct the handy chart below:

Estimating Wind Speeds with Visual Clues
Beaufort number Description Speed Visual Clues and Damage Effects

0

Calm Calm Calm wind. Smoke rises vertically with little if any drift.

1

Light Air 1 to 3 mph Direction of wind shown by smoke drift, not by wind vanes. Little if any movement with flags. Wind barely moves tree leaves.

2

Light Breeze 4 to 7 mph Wind felt on face. Leaves rustle and small twigs move. Ordinary wind vanes move.

3

Gentle Breeze 8 to 12 mph Leaves and small twigs in constant motion. Wind blows up dry leaves from the ground. Flags are extended out.

4

Moderate Breeze 13 to 18 mph Wind moves small branches. Wind raises dust and loose paper from the ground and drives them along.

5

Fresh Breeze 19 to 24 mph Large branches and small trees in leaf begin to sway. Crested wavelets form on inland lakes and large rivers.

6

Strong Breeze 25 to 31 mph Large branches in continuous motion. Whistling sounds heard in overhead or nearby power and telephone lines. Umbrellas used with difficulty.

7

Near Gale 32 to 38 mph Whole trees in motion. Inconvenience felt when walking against the wind.

8

Gale 39 to 46 mph Wind breaks twigs and small branches. Wind generally impedes walking.

9

Strong Gale 47 to 54 mph Structural damage occurs, such as chimney covers, roofing tiles blown off, and television antennas damaged. Ground is littered with many small twigs and broken branches.

10

Whole Gale 55 to 63 mph Considerable structural damage occurs, especially on roofs. Small trees may be blown over and uprooted.

11

Storm Force 64 to 75 mph Widespread damage occurs. Larger trees blown over and uprooted.

12

Hurricane Force over 75 mph Severe and extensive damage. Roofs can be peeled off. Windows broken. Trees uprooted. RVs and small mobile homes overturned. Moving automobiles can be pushed off the roadways.

I'd say that playing in anything higher than a "6" is pure folly.

But short of that, the main thing is to take the proper club. And that's going to vary from player to player. I hit the ball very high, so wind tends to affect my shots more than a guy who hits it lower. To compensate for a 20 mph head wind, I'll likely have to take three clubs. Not only will I get more distance from the longer club, the lower loft will help me keep it under the wind.

Posted By The Original Golf Blogger

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Comments

  • I never really thought to much about the wind.  Sure if i felt a stong gust in my face I went with an extra club.  Thanks for the write up Ill have to give it some thought the next time I head out.

    Posted by Golf Guru on 06/14

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