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Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition | 
enlarge | Author: Wizards Rpg Team Brand: Dungeons & Dragons Category: Book
List Price: $34.95 Buy New: $18.52 You Save: $16.43 (47%)
New (39) Used (13) from $17.95
Rating: 51 reviews Sales Rank: 8570
Media: Hardcover Edition: 4th Number Of Items: 1 Pages: 288 Shipping Weight (lbs): 2.4 Dimensions (in): 10.9 x 8.4 x 0.7
ISBN: 0786948523 Dewey Decimal Number: 793 EAN: 9780786948529 ASIN: 0786948523
Publication Date: June 6, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Features:
| • | Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game. | | • | Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly. | | • | D&D Insider: The Monster Manual will receive enhanced online support at www.dndinsider.com. |
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Product Description The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
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| Customer Reviews: Read 46 more reviews...
Try again WOC rolled a 1 on this one August 31, 2008 I have been playing Dungeons and Dragons since the first boxed set and I have looked forward to each new version and this is no exception. Each new version has tried to improve on the core Dungeon and Dragon experience until now. This new version is not really a new version but an entirely new game with very little of the flavor or magic feeling of the original. Now it feels more like a version of WOW or another of the online games. I am not knocking the online games they can be great if that is what you want to play but if you are looking for an intense good old fashioned role playing session with a group of your friends this new version is not for you unless you are under 12. If you are an experienced role player I would suggest that you save your money and stick to 3.5 there should be a lot of second hand material for that around and several other good companies are still supporting it like Necromancer Games. I wish those people bought Dungeons and Dragons as they know what D&D should feel like. Also look for the games put out by pazzio publishing the company that used to put out the Dragon and Dungeon. In short if you are a veteran of the Dungeons and Dragons and enjoyed the old game save your money or better yet spend it elsceware there are a lot of fine games out there unfortunately this company is no longer make such products.
The best of the 4e core books, but still leaves me feeling a bit sour August 13, 2008 This is the best of the 4e core books for me, but still left me feeling a bit sour.
First the good. In the tradition of the 1st edition AD&D Monster Manual, this book dispenses with lengthy descriptions of monsters and instead focuses on stats. Only in rare circumstances do we get lengthy prose regarding a monster's motivations outside of being fodder for the adventurers to beat up on. Filling in the details is left to the DM. The new stat blocks are straightforward and much easier to use than their 3.5 counterparts. Special abilities are in the stat block rather than hidden amongst the monster's descriptive text. That's a welcome change indeed. Also, one of my favorite things from the last two 3.5 MM's is carried over: knowledge checks to see what our heroes might know about their current foe. All in all, this is a very easy to use book.
Then there's the bad news. There are a lot of monsters missing from this book when compared to its 3.5 counterpart. Yes, some of the new core monsters were pulled from books other than the first MM, but leaving out monsters as classic as metallic dragons reeks of a mandate from marketing. Just like with the PHB, things many veteran players expect have been left out for the sole reason of saving them for another book to sell. You want your metallic dragons and the rest of the giants? Buy `Monster Manual II'. Then there's the artwork. A friend and I spent about 10 minutes playing `spot the recycled art' with this book. Roughly 10-15%, maybe more, is culled from 3.5 books. Were the contracted artists unable to meet their deadline for new artwork, or did someone at Wizards decide to cut the budget? You be the judge.
So what we're left with is a very well designed Monster Manual that's easy to use, but missing a significant number of iconic monsters and wholly original artwork. That's good for a 3 in my book.
Like the new monster design, but... August 9, 2008 the book is by far the weakest of the three core books.
The good: The new mechanics focus on the "screen time" devoted to each monster and keeps things simpler. Most entries provide knowledge check info with DCs and useful info. Book is colorful and includes lots of creatures and variations
The bad: Other than the DC check knowledge, background info on the creatures is really sparse. In some cases variations in a entry don't even have a phsyical description of how they are different. Templates would be better served in here than in the DMG (though that's a minor quibble).
Overall, still well worth the money if you are going to run a game.
3.5 is better August 8, 2008 0 out of 1 found this review helpful
The book was all nice, neat, and all that jazz, but 4th ed itself, it just seems to be lacking, I suggest WAIT TILL 4.5. 4.0 feels more like a public test release; Save your money, just wait a little longer. Wizards of the Coast have already released updates for the 3 core books, and some others. The book has pretty much all the same Monster, some new baddies. There's no Monster descriptions, everything is way too much combat orientated, read more like a Video Game Monster Manual, just stats. The art work was ok, nothing wowing.
3 stars cause
Goods New ideas New races New Powers New Classes Simplified
Bads Little to no customization for PCs, no where near 3.5. Over Simplified everything Confusing over use of words: Basic Melee Attack Bonus, Basic Ranged Attack Bonus, Basic this, Basic that, Power this, Power that, Basic Melee Ranged Power power. you get the idea. All the powers are Combat orientated. Skills are over simplified
Why buy something that is out dated already, check wizards of the coast and look for yourself, they've already releasing Updates for all the Core Books.
D&D MONSTER August 7, 2008 0 out of 1 found this review helpful
Fourth edition is very exciting. I have been playing D&D for over 20 years, and this is the first time I have looked at an edition past 2nd.
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